Rastan by Father of Syn
I figured I should use this blog to post about the music I make myself, as I seem to be reviewing albums with about the same frequency as I finish tracks, and neither happen as often as I'd like.
So, the track above is one I finished recently; a remix of the main theme from the arcade game Rastan, released by Taito in 1987. I based it on the theme from the Commodore 64 port, by Martin Galway (Which you can hear here), as opposed to the arcade version, and as such there are a few minor differences. I think Galway's version is a little more readable.
I started the remix by transcribing the original track; simply recreating the original melodies using basic synths. Once I had everything down, it was a case of assigning synths to the individual parts. The bassline was as good a place to start as any, and I made something Moog-like, with a bit of release to make it sound less dry. I initially considered using a live loop for the drums, but nothing I tried worked, so I used an old drum machine kit, the 909, instead. Other sounds I used include an ocarina I played and recorded (And subsequently processed to get around the fact that it only has an octave range), a sample of a steel guitar that I processed and reversed, and a fairly straightforward lead synth.
With the basic sounds in place, I set about extending the track from the 50-second length of the original. I looped it once, changing a few things the second time around (an additional line to the ocarina melody, different drums, and a slightly altered synthline at the end), and then ran the entire track through a bit crusher for a breakdown. I took this opportunity to change the time signature, from 4/4 to 7/4, and brought the elements back in. It was interesting to write a long synth solo in an unusual time signature, and I didn't think it was going to work at first. Once I'd added the bassline and chord progression, however, it fell into place.
After 8 bars of this solo, I changed the signature again, this time to 5/4, and wrote another 8-bar solo, this time to be played on the ocarina. Again, the progression of the bassline is what makes it work. This solo is followed by 9 bars in 7/4 again. For all of the solos, the drums are a lot more complex than at the start of the track, and underwent a number of revisions to get them sounding right. My final concern was how to finish the track off. I added an extra beat to the last bar of the 7/4 solo, which leads back into 4/4 quite neatly, and then reprised the initial bridge section. I brought the bit-crusher back into play, and made the entire track crunchy and distorted again.
After this is was just a case of getting the mix right, by adjusting the volume levels of the individual sounds, and putting a compressor on the track. There's a bit more to it than that, of course, but those are the basics.
Showing posts with label father of syn. Show all posts
Showing posts with label father of syn. Show all posts
Monday, 5 April 2010
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